/*
 * Collectible.h
 *
 *  Created on: 21.07.2011
 *      Author: seb
 */

#ifndef COLLECTIBLE_H_
#define COLLECTIBLE_H_

#include "Entity.h"

/**
 * Marker class for entities that can be collected (e.g. by players)
 */
class Collectible: public Entity {
public:
	Collectible();
	Collectible(float x, float y);
	virtual ~Collectible();
};

#endif /* COLLECTIBLE_H_ */
